Anyway, here is what I have so far.
Magic Notes:
Magic in Haven derives from the manipulation and refinement of certain ores (10 to be precise) Through a long a trying process the smelter burns out all the imperfections in the mineral and once cooled the mineral is crushed into a powder to be used in a tattoo. Here is where the power form the mineral is manipulated. When combined with various mystical symbols engraved into the body through the use of a reed, needle, and tapping switch the minerals are rubbed over the raw and exposed skin where the body absorbs the colored powder and the body is strengthened or otherwise changed by the newly infused power. Certain people are more susceptible to certain minerals than others, and some minerals cannot be combined with others because theirs powers negate each other. The use of certain minerals is rare as some are rarer than others, hence the traditional phrase is used any time a person receives a new tattoo: “To you I have given the _______ (number) mineral, he who finds the 10th mineral will truly be blessed.”
Minerals: Name: Power:
· [1] Red (Ruby): BloodStone Heal Wounds
· [4] Orange (Fire Opal): FireStone Manipulation of Fire
· [5] Yellow (Amber): SunStone Increase Physical Weight/ Density
· [3] Green (Emerald): EarthStone Manipulation over Earth/Water
· [9] Blue (Sapphire): PeasantStone Strengthens Mind against Manipulation
· [8]Indigo (Tanzanite): ShadeStone Conceal Self/Place from being seen
· [10] Violet (lolite): KingStone Manipulate actions (Power of Suggestion)
· [6]White (Pearl): MoonStone Lighten Physical Weight/Density
· [2] Black (Obsidian): DeathStone Draw Life Force
· [7]Clear (Diamond): SightStone See Other Places/People
BloodStone: (Ruby) Rarity Level 1 (Common)
BloodStone is a common mineral. Its power to heal wounds is crucial in battle and many armies will employ large groups of healers, folk tattooed in intricate patters along their hands and forearms, to treat the wounded and ailing in battle. Because healing powers come from personal contact, BloodStone markings must be located on the hands and arms of the person who desires to use this power. The most intricate patterns are located on the palms of the healer. As the power of the mineral is tapped the lines along the palm will begin to glow, extending up the forearm gradually diminishing in brightness and intensity. In order to focus the power, healers will wear special leather gloves that tap into the energies charged in the tattoo and direct the release into a polished crystal located in the palm of the glove. Brass bands encircle each wrist and interlace between the fingers, anchoring the crystal in place. Copper wires attach to each band, and end in small disks which are placed at the wrist and two places on the front and back of the forearm. A second disk is placed inside the glove, on the pack of the hand opposite the focusing crystal. These disks are the receptors that draw the energy from the healer’s body and direct its flow to the crystal. When used, the crystal will glow in varying degrees of red, dependent on the severity of the wound. The deeper, more serious the wound, the brighter the color of the stone. The more simple and commonplace, the more dull the color of the stone.
BloodStone can be used to heal any kind of injury, or malady—from a common cold to a gaping flesh wound. Though it is a healing power, there are limits for what BloodStone can and cannot do. A healer cannot reattach a severed limb simply using BloodStone magics. Because the power of the mineral is centered in the person’s own energies and powers, a healer can only help with as much as their body will allow. If casting a healing spell, a healer will use up some of their own energies to transfer the power to the receiver. So, while a small cut would have little to no impact on a healer’s personal strength, healing a severe wound received in battle would greatly weaken the healer for their next patient. Because of this adverse side effect, many healers will study other forms of healing arts, from medical science to holistic cures. Many battle healers will have an extensive understanding about how plants work and which are best for curing, relieving pain, or speeding death; also, healers will tend to work in groups when a larger project needs their attention. Three healers working on a patient will expend much less energy than a single healer working alone. Much like the apothecaries of old, the modern healer is as much a pharmacist as a doctor.
BloodStone, as its name suggests, is a made from refined rubies and is Red in color. Tattoos made from BloodStone are also red, and will vary in degrees of color based on longevity of the tattoo and purity of the refined mineral. BloodStone is a fairly common mineral and its markings are often found any of the Folk races, from trolls to faeries.
FireStone: (Fire Opal) Rarity Level 2 (Common)
· FireStone is a common mineral. Its powers are centered in the manipulation of outside forces, in this case fire. Because of its nature, it is referrer to as an elemental power. The core principle behind the FireStone is that it can be used to manipulate or create fire. It can also function as a heating source for the person using the power, but that heat cannot be created in another person. Those who use FireStone are often referred to as Incendiaries because they tend to have a characteristic much like fire—quick to start, growing in intensity, and smoldering for hours after resolutions have been reached.
The markings on an Incendiary are located on the center of the chest, where traditionally the heart lies. Like the Healers markings, FireStone uses an intricate pattern in interlacing lines in the shape of a circle. Around the outside edge of this circle is tattooed a large gear with blunt edged teeth. This secondary tattoo serves as a retainer which holds the energies summoned within its boundaries, much like a large cauldron is used to hold liquefied ore during the refining process. This second tattoo is made from Iron ore. Though the Iron holds no useful power that can be directed outward from the source, Iron can be used to help contain the power of some minerals that unchecked would consume the source and cause irreparable damage.
Like Healers, an Incendiaries power draws from the source, and unlike the Healer, Incendiaries draw from their personal body temperature to fuel their power. A small flame would have little impact on an Incendiaries core temperature, but a larger fire would draw substantially from the source, and could unchecked leave the source suffering from severe hypothermia. Novice magicians assume that Incendiaries would have an unlimited source of power since they can both create power and manipulate their own core temperature. This is not the case. While the power to manipulate fire does draw from their core temperature, the ability to increase core temperature draws from the sources energy and strength—somewhat like using a battery to power an electronic device; the more it is used the faster the battery will drain.
SunStone: (Amber) Rarity Level 5 (Common)
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EarthStone: (Emerald) Rarity Level 3 (Common)
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PeasantStone: (Blue Star Sapphire) Rarely Level 9 (Rare)
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ShadeStone: (Tanzanite) Rarity Level 8 (Moderate)
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KingStone: (Lolite) Rarity Level 10 (Rare)
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MoonStone: (Pearl) Rarity Level 6 (Moderate)
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DeathStone: (Obsidian) Rarity Level 2 (Common)
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SightStone: (Diamond) Rarity Level 7 (Moderate)

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